Silent Hill

Overview:

Scare factor: 9

Fun factor: 7

Replay value: 6.5

Graphics: 8.5

Sound: 9

Overall: 7.75

Review:

This game starts out and you're Harry Mason, you crashed your car in the road because you saw a girl. Or did you? Anyway, after you wake up, you find that your 8 yr-old daughter, Cheryl, has gone missing. You go to search for her and you end up going through some things that don't even happen to most people in their nightmares. As Harry, you meet some pretty interesting characters along your travels in Silent Hill, but none of them seem to know where Cheryl went. (What I don't know is why he stayed there so long...) One especially strange character that Harry comes into contact with is Dahlia Gillespie, who seems to be the head of some strange religion. Well, after Harry goes through all sorts of places which transform before his eyes into horrible places, he finds out that his daughter is... I'm not giving away the whole story!

Anyway, the graphics in this game are really good. The environments are detailed and eerie. The monsters in this game are deformed and sometimes it's hard to tell what they're supposed to resemble. The best and most well-known monsters in this game, or any of the other SHs, are the nurses that you find in the hospital. The nurses get creepier as the series progresses. The only things that I would have possibly changed are the character models and the amount of times they used the rust color. If you notice, in the cinematics graphics, all the characters look a bit the same. Whenever I see a character in another game that sort of resembles these characters, I call it the "Silent Hill syndrome". I was glad to see that they fixed this in SH3. Also, that rust color was very overused in this game. It kind of makes you feel sick after a while. Unless, that's what they wanted...

The sounds in this game are pretty scary also. Sometimes, there is no sound and all you can hear is the hollow echoing of Harry's feet as he runs. The radio was introduced in this game, and for those of you who don't know what it does... The radio goes off and makes these strange staticy sounds whenever monsters are near. The radio, I think, is a sort of signature part of the game, and I think it's a good addition to the overall Silent Hill experience. Another notable scary sound would have to be the sound that the boiler makes in the school. That always scares me when I go into the basement.

One thing that I don't particularly like about this game would have to be the fact that, for whatever reason, if you are playing the game and you quit playing; you won't remember what you were doing, where you were going, or where anything was once you start playing again. That happens in RECV too, I don't know what it is about it that makes it do that.

Overall, this is a good game, but I wish that maybe the story was a little bit more clear. The whole story of Silent Hill starts here, but the story is very confusing and it's hard to tell how the different parts of the story connect. I've written a plot analysis to help clarify the details of the story, but I wish they would have start out by doing that from the beginning. Anyway, pick this game up! If you haven't played it, then you're missing out on a big chunk of horror-gaming history, people!