Post Mortem

Overview:

Creepy factor: 3.5

Fun factor: 7

Replay value: 5

Graphics: 6

Sound: 7

Puzzle Difficulty: 6.5

Overall: 7

Review:

Post Mortem starts out interestingly enough; youíre an American painter living in Paris named Gustav McPherson and an unfamiliar woman comes to your door asking you to help solve a murder case, (you were formerly an investigator). After you reluctantly agree to it, you gather case-related specifics from her. It sounds like an interesting case, murder involved, and, as you find out later in the game, the storyline is very in-depth with lots of twists and turns.

As you play through the game, you may realize that itís not entirely linear. You can choose to say whatever you want to the NPCs, which will dictate how your game plays out. If you say certain things, it will actually change puzzles and solutions throughout the game. For example, to get into a hotel room, there are two possible solutions and what you say to a certain NPC will make it so that you have to use one solution over the other. There are actually even multiple endings to this game, depending on how you play it out and who you talk to. This adds an interesting element to a point-and-click type of game.

The puzzles in this game can be a tad bit difficult, depending on how perceptive you are. The puzzles are definitely not typical light buttons and sliding puzzles, and the clues involved can tend to be a bit obscure. This gives the game some extra depth and difficulty. You definitely have to use critical thinking skills to make the connections required to solve these puzzles, but I really liked them. It really gives a sense of accomplishment to figure out the different things in this game and I really enjoyed that aspect of it.

This game is pretty atmospheric, one of the best areas in the game involves a mansion where everything is very dark and has a very eerie feel to it. The graphics used on the characters are pretty good and the backgrounds are detailed, the only negatives with graphics that I had were that the background characters (ones you cannot talk to) are poor-looking. Also, I had to adjust the gamma quite a bit for my monitor which made in-game text a bit harder to read.

The music in the game is well-composed, thematic, and eerie, but at the same time, it can become repetitive. (In particular, the music in the bar is a bit annoying.) Characters in the game donít have the best voice acting in the world, and they have repetitive gestures that they make while talking; one of the main gestures is when Gus adjusts his glasses over and over. Although these negatives (bad voice acting, annoying gestures) arenít too distracting, it is possible to speed through the dialogue if you want.

Although the characters may not have great voice acting, they are interesting people. Their stories are not always what they seem, and they provide plenty of plot twists. In this game, you actually get to play as two different characters, as well. Both playable characters try to uncover new facts about the case-at-hand and interact with each other, so thatís neat.

As I mentioned before what you say to characters can affect puzzles in the game. You should also keep in mind that what you say to a character may change how they talk to you later or what they reveal to you. There are even multiple endings to this game depending on how much you uncover about the case and how you interact with Investigator LeBrun.

This game isnít really scary, although there are moments when the game gets creepy. I really like the game intro (before the menu comes up), because it definitely lends an eerie feeling to the game straight off; however, once you know the plot of the game, the images donít really seem to connect with it. Throughout the game there are dark places to explore with lots of clues to uncover as you solve the mysteries in the game and read between the lines.

This game is definitely enjoyable and worth the time it takes to play, although for quick players it may not last as long. There is plenty of lengthy dialogue and papers to read through as you uncover clues and find answers. And you may notice that the character of Gustav McPherson is actually the same character thatís in the game Still Life, so it seems like maybe this was one of his cases back then too. So, if youíre a fan of Still Life, maybe you could check this game out for a bit more background on Mr. McPhersonís life as a private eye and to learn about his ďParis caseĒ, which is mentioned in Still Life.